![]() We take a look at some of the very best video game weapons of all time. You know what could have saved this game from being so hated from everyone else? Get any other animal character from Diddy Kong Racing, aside from Banjo and Conker, slap the sucker into the game, and call it a day.Guns. Why would you change the game’s core mechanics and keep the old games’ level design? Why? Why are the levels so barren? Why does every single place look so dead? Why are there so many unskippable tutorials in the beginning? Why is this a Banjo-Kazooie game? What we got, in the end, was a game that felt completely nonsensical. The graphics are among the best in the console, and the soundtrack, while not as good as the first two Banjo games, is still alright. Banjo controls brilliantly, and the platforming is actually pretty great, though it’s virtually useless (you get all Jiggies with car-based missions). What is even more infuriating is that Nuts & Bolts clearly looked like it was actually going to be a true sequel to Banjo-Tooie, by the looks of Banjo’s on-foot gameplay and the game’s first trailer. Not to mention the amount of tutorials in the beginning of the game. While it sounds decent on paper (and it is probably okay for those who didn’t grow up with Banjo), it was a severe kick with a pointy shoe in the gonads for long-time fans of the series. What we got instead was a nonsensical hybrid of an open 3D platformer (in which platforming was possible, but useless) with Diddy Kong Racing‘s adventure mode. The game would constantly dismiss its former glory at being the best 3D platforming franchise out there, claiming “nobody wants to play this nowadays” and that the genre was all about “collecting as many pointless objects as possible”. Nuts & Bolts wasn’t just shocking for long-time fans of the series, it was offensive at times. Nuts & Bolts decided to ignore (and even diss) the series’ main genre in favor of something new “in order to broaden the demographic”: building Lego cars. The reason is simple: while Perfect Dark Zero had nearly nothing to do with the original game, it was still a first-person shooter. ![]() “Gamers nowadays just want to shoot things…”īanjo-Kazooie: Nuts & Bolts came out in 2008 and was, for a lot of people, even more disappointing than Perfect Dark Zero. Well, either Rare or, maybe, whoever else told them to “innovate”.īut if you think PDZ was the only severe disappointment for Rare-loving Xbox 360 fans, you’re so so wrong. Why Rare decided to go this way is beyond anyone’s comprehension, guess they didn’t listen to the good old “if it ain’t broke don’t fix it” saying. To sum it up, gone was what made Perfect Dark special, leaving behind nothing more than a very generic and forgettable FPS, which had zero charm or charisma, something that was constantly present with the N64 original. Gone was the unlimited arsenal size, in was a frustrating system which only allowed you to hold a maximum of three weapons at a time. Gone was the super customizable combat simulator, in was the by-the-numbers multiplayer with an over-the-top narrator. Gone were the dozens of varied weapons, in were just a few uninteresting leftovers (no Farsight, no Slayer, no Reaper, no Phoenix). Gone were the aliens using human factions as puppets, in was a Shang Tsung lookalike as a (very cheesy) main villain. Not long after the latter, Microsoft announced its new flagship console, the Xbox 360, and with it Rare saw the opportunity of bringing back two of its most famous franchises. Grabbed by the Ghoulies was okay at best but it had its charm, and Conker Live and Reloaded had a pretty good online multiplayer and incredible visuals. Their first years with Microsoft were, well, okay, I suppose. Sadly, Rare’s honeymoon with Nintendo ended in the early 2000s, and the company was then bought by Microsoft. Those brits were truly magical, as they could pretty much pick any genre they wanted to and make a masterpiece for that genre, be it fighting ( Killer Instinct), puzzle ( Blast Corps), third-person shooter ( Jet Force Gemini), and more impressively, FPSs ( Goldeneye and Perfect Dark) and platformers ( Banjo-Kazooie). ![]() Rare achieved fame and fortune making some pretty amazing games for Nintendo platforms. If you’re a bit older, you may remember a little magical company called Rare. ![]()
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